In VTK (either the file format or the library), we sometimes associate more than one scalars to points. I just figured out how to do this in VTK (in C++, similarly in its Python, Tcl or Java wrapper).
Suppose I have a vtkPolyData pointer
vtkPolyData* mesh;and two vtkDoubleArray (you can consider a vtkDoubleArray as a list of scalars) pointers
vtkDoubleArray* depth; vtkDoubleArray* curv;
This is how I do it:
depth->SetName("Depth"); mesh->GetPointData()->SetScalars(depth); curv->SetName("Curvature"); mesh->GetPointData()->AddArray(curv);
You may test this by writing
mesh
into a VTK-format file:vtkPolyDataWriter* writer=vtkPolyDataWriter::New(); writer->SetFileName("test_dump.vtk"); writer->SetInput(mesh); writer->Update(); writer->Write(); writer->Delete();
My only question is whether the use of
AddArray()
function is correct. What is I wanna set a Normal? or a Tensor?
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